![]() ![]() People are immediately clinging to as “oh, the devs probably like this game.” And yes, guilty as charged. It’s inspired by the greats if I could name a few, we’ve got Ogre Battle as a really, really big one. You can barely notice that it was made in the engine because it’s all just been covered up by this custom engine that we’ve got now. ![]() It took a while, and there’s very little RPG Maker left in the game. We started making an engine for a strategy RPG game basically in RPG Maker, and people’s jaws hit the floor when they hear RPG Maker, but it’s done after six years. I actually resigned from my job and just completely threw myself into this one. ![]() This is the first game where we’ve fully dedicated our lives. PH: My partner and I’ve been making games for twelve years on the side. I want to toss it over to you to give us an overview and description of the game from your point of view. I haven’t quite beaten it yet, but I’m probably halfway or a little over halfway through. It looked like it’s right up my alley, so I jumped in, and have really been enjoying it so far. I’ve been playing his new game after seeing recommendations on social media. Phil Hamilton (Co-Founder, Dancing Dragon Games): Good, how are you? Johnathan Stringer (RPGamer): Hello, this is Johnathan Stringer from and I’m interviewing Dancing Dragon Games developer Phil Hamilton, who has just recently released Symphony of War: The Nephilim Saga. This interview is a transcription of a live recording, with some edits for conciseness the full audio is available at the bottom of this article. ![]() We interview one of the developers of the game, Phil Hamilton, of Dancing Dragon Games about the game’s inspirations, gameplay mechanics, and future. Symphony of War: The Nephilim Saga is a retro-inspired strategy RPG received a surprise release on June 10, 2022, for PC on Steam. ![]()
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